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Hello, I've been thinking of writing my own city macro. There are two basic
ways I can think of adding lots of detail. I'm wondering which means of
adding detail would render faster:
i) boxes (or a mesh2 which is a simple, say 12-triangle box) which show
detail (windows, etc.) by means of a really complicated pigment_map.
ii) mesh2's for every single detail: windows, window frames, etc. These
however would probably have much simpler textures.
thanks for any educated opinions.
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